Science is the basis for understanding our physical world, as well as cause and effect relationships. At GC, it is the study of God's creations. In our new state-of-the-art science lab, students are able to experiment, learn and experience God's world from the elements of chemicals to the study of life. The information is not presented in dry, lecture format. To the contrary, science is one of the favorite subject for GC students. Duel credit Biology provide students with college level information and credits. In recent years, two GC teachers have been honored by the NE Texas Regional Air Force Association as Science Teachers of the Year for the excellent instruction and hands-on learning envrionments they provide. Students perform exceptionally well at Science Fair competitions.
For students to be prepared to excel throughout their lives, they will need excellent skills in technology, both practical and conceptual. GC provides computer and software training beginning in PK4. Students in elementary learn the basics to lay a great foundation and then over time advance to game programming and common uses for relevant software. This year's High School clases are learning the following:
- Technology class focused on foundational computer science concepts and computational practices. Time will be spent learning both Microsoft and Google Tools. These tools will be used as we explore various topics in computer science.
- Software Productivity Tools - Students will demonstrate proficiency in creating, communicating and collaborating ideas using both Microsoft and Google tools.
- Human Computer Interaction - Students will experiment with internet search techniques, explore a variety of websites and web application and discuss issues of privacy and security.
- Problem Solving - Students will be given opportunities to become "computational thinkers" by applying a variety of problem solving techniques as they create solutions to problems.
- Web Design - Students will be introduced to planning and creating web pages.
- Programming - Students create programming solutions using an interactive development process.
The BEST (Boosting Engineering, Science, and Technology) program is a sports-like technology competition that is designed to motivate students towards careers in engineering, science, and technology. This year Greenville Christian competed in Collin County (COCO BEST) Robotics which is one out of several hubs in the nation. Our Eagles known as Team Talon, number 505, came in 11th place out of 52 teams this year in the Robotics portion.
However, BEST Robotics is more than just how the robot performs on game day. The teams are judged on five different categories; Engineering Notebook 30 points, Marketing Presentation 25 points, Team Exhibit and Interviews 20 points, Spirit and Sportsmanship 10 points, and Robot Performance 15 points for a total of 100 points. Our team was given a real life situation with 6 weeks to complete. They were given the large task of designing, budgeting, and selling a tractor that could help save a farm.
Our team was split into three main groups; engineering, marketing, and notebook. The engineering team was in charge of building, programing, and driving the robot. The marketing team took care of raising money for GC Robotics, budgeting, a marketing presentation, and the sales booth on game day. And, the notebook team had the daunting task of taking all of the information that the two other teams were working on and placing them together in one comprehensive engineering notebook with a research paper.
Team Talon as a whole worked diligently to complete their task on time and the results were that they came in 11th out of 52. We were very happy with our outcome and look forward to competing and placing even higher next year.
Destination Imagination is a creative problem solving competition for students in Pre-K all the way to the University level. Each year, teams choose a challenge from one of six areas--Technical, Scientific, Engineering, Fine Arts, Improvisational or Service Learning--and come up with an innovative solution. Students are 100% responsible for generating and executing their own ideas, while adult Team Managers simply guide them through the creative process and teach skills students might need to complete their solution.